Nintendo Wii – New
Rehabilitation Tool
for Physical Therapy
The Nintendo Wii game system offers virtual reality
scenarios in which gamers who have cerebral palsy
use it as the centrepiece of their physical therapy.
Whoever thought that the Nintendo
Wii could be used as a
rehabilitation tool for children
with cerebral palsy? Physical Therapy researchers
made this discovery a few years
ago and use of this virtual reality training
system is being integrated in treatment
clinics in Europe, North America, Australia
and the UK. More recently, the system has
become a focus for research being conducted
by the Section of Physical Therapy
at The University of the West Indies, Mona
Campus.
The Nintendo Wii gaming system forms
part of the world of virtual reality—a
computer simulated environment which
might be a replica of a real environment or
an imaginary or fictitious world. Released
in 2006, the gaming system was manufactured
with the intent of making children
more active. It operates by responding to
body movements and comes with a
hand-held wireless remote which
can detect movement in three
dimensions. This allows individuals
to engage in games like boxing,
golf, baseball, bowling and
canoeing while viewing themselves
on a screen. As the individual
moves, the 'Mi' on the
screen, which represents the
player, also moves, so the
player is in tune with the
results of his/her performance
and can modify strategies
accordingly.
Research on the integration of this
virtual reality device into rehabilitation
therapy for children with cerebral
palsy began at The UWI, Mona in 2009
when Dr. Sharmella Roopchand-Martin,
lecturer in the Section of Physical
Therapy, Department of Basic Medical
Sciences, UWI, Mona, along with a
team of researchers, conducted a
pilot project on six children from
the Sir John Golding Rehabilitation
Centre. Diagnosed with
cerebral palsy (a lifelong
disability caused from brain
damage due to loss of oxygen
during the birthing process),
these children, aged six to
ten, attended one-hour
training sessions, three days per week
for six weeks, at the Physiotherapy
Department of the Sir John Golding
Rehabilitation Centre.
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The children varied in their functional
level, some able to walk with rollators
(walkers with wheels), others wheelchair
bound, and some able to hold the wireless
remote, while others had to have the remote
bandaged to their hands. They all
participated in a variety of games including
boxing, baseball, tennis, bowling and golf.
According to Roopchand-Martin, “The
intention was to get these children up and
physically active. Children with cerebral
palsy are dominated by spasticity, which
causes the muscles to be slow and weak.
There are also problems with strength and
coordination. In the fun of the game, the children force themselves to do movements
that they would not normally do as
they focus on trying to win the game.
Prior to the start of training, the children’s
gross motor skills were evaluated by two
experienced paediatric therapists and the
same therapists reassessed the children at
the end of the six weeks. The evaluation
showed that the children improved in all
categories of motor functions—lying,
rolling, sitting, crawling, kneeling, standing,
walking, running and jumping, with the
most significant changes observed in
crawling and kneeling. This pointed to the
potential of the Nintendo Wii as an excellent
rehabilitation tool. “In comparison to
what obtained at the start of training,
significant improvement was seen in the
gross motor functions of the six participants
at the end of the project,” Roopchand-
Martin said. However, she feels that more
clinical trials and longer-term training are
needed to further explore the efficacy of
this device.
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One of the advantages of using the Wii as a
rehabilitation tool is that parents can purchase
it and continue the training at home,
reducing the cost of daily, private therapy,
as well as the ‘hassle’ in public hospitals
where staff complement is inadequate to
provide effective treatment. “A major idea
behind the research was for parents to implement
the trials at home. When working
with patients who have neurological disorders,
the main focus is to teach the unused
areas of the brain to take over the function
that was previously done by the damaged
area. This can only be accomplished through
intense training,” Roopchand-Martin said.
The initial burden is the cost of getting a
Wii, but once parents can afford it all that
is required is teaching the children how to
use it and helping them to select appropriate
games. “The Wii is a fun activity for
the children. They are moving the arms
and making the brain work to perfect the
movements of the body. What we are
trying to do is retrain movement and the
only way to retrain movement is by doing
movement. The gaming system is a fun
way of accomplishing that,” she added.
Future Projects
Subsequent to her research on children
with cerebral palsy, Roopchand-Martin
continued to examine the use of the
Nintendo Wii on other populations. In
2010, she initiated a second project using
the boxing game on the Nintendo Wii to
improve sitting balance in patients with
paraplegia (those affected with spinal cord
injuries). Currently, she is working on a
project using the Wii as a form of aerobic
exercise training to improve the cardiopulmonary
function of persons with paraplegia,
along with Dr. Carron Gordon, head
of the Physical Therapy Section, and Gail
Nelson, lecturer in Physical Therapy at
Mona. Another of her current work involves
comparing the oxygen consumption
and exertion level when doing the free run
activity on the Nintendo Wii with running
on a treadmill from among a sample of
healthy UWI students. In June the team of
researchers will begin a new project which
is being led by Nelson. This project will
explore the effectiveness of a training
programme using the Nintendo Wii on
cardiovascular outcomes in patients who
require cardiac rehabilitation.
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In addition to trying to increase the available
equipment for conducting research
with the Nintendo Wii, the section of Physical
Therapy has also acquired the X-Box
Kinnect with an aim to explore rehabilitation
applications for this gaming system.
“My primary focus is trying to develop virtual
reality research at UWI, as that is where
I believe the future is,” said Roopchand-
Martin.When their research started in
2009, there were only a few articles published
in North America on the use of the
Wii as a treatment for stroke patients. “But
things have progressed, and what we are
doing in terms of research here at UWI is
in keeping with current rehabilitation
research occurring on the international
scene. There are a lot of articles out now
on gaming systems,” she affirmed.
Another interest is combining robotics with
virtual reality, an area of research which is
being actively pursued in parts of Asia, Europe
and North America. There, therapists
integrate the robots and virtual reality into
clinical treatment to achieve the kind of
intensity of training required for patients
with neurological disorders. “Today’s
technology offers amazing possibilities for
rehabilitation, and physical therapists,
biomedical engineers, computer scientists
and patients working together can change
visions into reality to create a better future
for persons with disabilities.” she said. |