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Developing a Cost-Effective Virtual Reality Solution to Enhance Student Learning

Developing a Cost-Effective Virtual Reality Solution to Enhance Student Learning

Ms. Kaycilee Wright, Mr. Brandon Campbell & Dr. Louis-Ray Harris
Faculty of Science and Technology
Physics
Theme: 
Education

Traditionally, educational systems worldwide have focused mainly on the use of chalkboards and whiteboards. However, in recent years, they have been replaced by the smart board.

There has been an increase in the amount of information needed to communicate new concepts, and the methods used to teach this information need to be more interactive in order to suit the learning styles of young and technologically savvy students, as well as to maintain their interest in the classroom.

This project aims to develop a simple and cost-effective method of increasing the interactive nature of learning using virtual reality (VR) headsets. We used low-cost recyclable headsets, and we developed a mobile app using free open-source software to enable both a virtual lab experience and aclassroom setting. The mobile app presents in different formats, educational material that spans a wide range of subject areas, especially for subjects for which interactivity is key.

The developed system can be tailored to enhance the learning experience of primary, secondary, and tertiary students, as well as employees being trained to use new equipment. We believe that the proposed approach can make the learning experience more enjoyable and effective, and can result in greater productivity at different levels.

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