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The Effect of an XBOX Kinect Dance Intervention on the Affect of Sedentary University Students

Issue: 
DOI: 
10.7727/wimj.2015.510
Pages: 
634–40
Synopsis: 
The affective experiences of sedentary university students were compared before and after their participation in a six-week programme of regularly scheduled videogame based dance exercise activities. An increase in positive affect and a decrease in negative affect were observed.
ABSTRACT

Objective: To explore the effect of a video game dance exercise programme on the affect of sedentary university students.

Accepted: 
23 Nov, 2015
PDF Attachment: 
Journal Sections: 
e-Published: 14 Mar, 2016
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